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D departs from traditional wargaming and assigns each player a specific character to play instead of a military formation. These characters embark upon imaginary adventures within a fantasy setting. Dragons led to a proliferation of similar game systems. D has remained as the market leader in the role-playing game industry. Dragons is a structured yet open-ended role-playing game.

It is normally played indoors with the participants seated around a tabletop. Typically, each player controls only a single character, which represents an individual in a fictional setting. The most recent versions of the game’s rules are detailed in three core rulebooks: The Player’s Handbook, the Dungeon Master’s Guide and the Monster Manual. The only items required to play the game are the rulebooks, a character sheet for each player, and a number of polyhedral dice.

Many players also use miniature figures on a grid map as a visual aid, particularly during combat. Some editions of the game presume such usage. D uses polyhedral dice to resolve in-game events. These are abbreviated by a ‘d’ followed by the number of sides.

Shown counter-clockwise from the bottom are: d4, d6, d8, d10, d12 and d20 dice. A pair of d10 can be used together to represent percentile dice, or d100. First, a player determines their character’s ability scores, which consist of Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. During the game, players describe their PC’s intended actions, such as punching an opponent or picking a lock, and converse with the DM, who then describes the result or response. Trivial actions, such as picking up a letter or opening an unlocked door, are usually automatically successful. The outcomes of more complex or risky actions are determined by rolling dice.

As the game is played, each PC changes over time and generally increases in capability. They can be temporarily lost when a character sustains wounds in combat or otherwise comes to harm, and loss of HP is the most common way for a character to die in the game. Dragons game consists of an “adventure”, which is roughly equivalent to a single story. A linked series of adventures is commonly referred to as a “campaign”.

The grid mat underneath uses one-inch squares. Dragons evolved used miniature figures to represent combatants. D initially continued the use of miniatures in a fashion similar to its direct precursors. D set of 1974 required the use of the Chainmail miniatures game for combat resolution. Dragons has returned to its wargaming roots with supplementary rules systems for miniatures-based wargaming.